My Art
A-10 Warthog
by AdamC on Aug.27, 2010, under 3D, My Art
Leave a Comment :3d, Hard Surface, Maya, My Art more...American Crocodile
by AdamC on Aug.10, 2010, under 3D, My Art
The Croc Is finally done and added to my demo reel as well as in the 3d Modleing section fo my site.
Here are some of the images from the turntable side by side… 8/23
I watched a show about Killer Costa Rican Crocs. I thought that it would be cool to make one. Here is the progress so far.
Here is a render from May I am beginning to add the base for the turntable. 8/11
Here is a render from Maya with displacements. 8/10
Here is the Zbrush progress so far.
Here is the beginning 0f some texture painting.
Bullet Bot…
by AdamC on Jun.04, 2010, under 3D, My Art
Here is an update… The bot is all textured and rigged up now I need to get the footage for the scene to take place.
Here is a bot that I intend to animate and insert into some live footage. Running through an alley or something.
I still need to texture and rig some of it.
Dinning hall Time Lapse
by AdamC on May.24, 2010, under Camera, My Art, Video
Here is a Time lapse I took at Jeff and Rafedah’s wedding of the dinning hall getting set up.
Maugua’s Head Update.
by AdamC on May.20, 2010, under 3D, My Art
Leave a Comment :Organic, XSI, Zbrush more...Time Lapse
by AdamC on May.12, 2010, under Camera, My Art, Video
Brett Bronson Got me pumped up on time lapse.
Here is my first one…
Beetle on a Log
by AdamC on Mar.31, 2010, under 3D, My Art
I am now working on a beetle walking on a log. The background Footage was shot with my new Canon 7D. I have it tracked and basically blocked out, now I am working on detailing the beetle in Zbrush.
Reel Update!
by AdamC on Mar.24, 2010, under My Art
I have added the Cube Monster to the Demo reel. Check It out.
Magua is Back!
by AdamC on Mar.15, 2010, under 3D, My Art
Leave a Comment :Maya, Organic, XSI, Zbrush more...Monster Pt3
by AdamC on Mar.14, 2010, under 3D, My Art
The Modeling and lighting is done now I need to get camera angles figured out and all the Frames rendered.
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